The issue is ofc it's hard to know beforehand which saving throws are best, how much of a difference 16 vs 17 Resolve will make etc.Īgain thinking out loud, here was a setup for a more dedicated tank (Based on Human, Aydra (cannot remember spelling) ) that I was considering (not tested) However I am still not convinved on my stats and yours look better balanced. I was thinking of making an offtank/Damage combo (with S&S) and these are the stats I had thought of One thing that could be considered (thinking out loud here) is perhaps dropping a point in Dex for something else, either one of your key stats or even con (although tbh not sure how much benefit 3% HP would be). I agree with your stats that Resolve should be highest, gives a lot of good passives esp. I imagine a 2H would benefit greatly from additional might. Interestingly enough on my tests I killed things faster with only a 1H weapon equipped but survied longer with the shield. Seriously, this sucked major but I am attributing this to my character not being created with this in mind.ĢH: More dmg per hit than 1H only and Shield but medium accuracy. With shield took around 0.6 0 - 0.9 per hit due to increased deflection bonus.ĭual Wield: Miss miss miss miss miss miss die. Without shield took about 1.5 - 1.7 damage per hit. I did a few tests against the same enemy using Dual Wield, 1H only, 1H plus shield and 2h and here were my results (this was not a thorough test and as the game is on dice there is a random element, but might give a starting point for consideration)ġH & Shield: Medium accuracy, improve dmg reduction due to improve deflect. S&S give reduces accuracy but improved defence (I found the difference quite noticable). ![]() Actually been discussing this exact topic in another threat here, more info there as I asked the same question but that was more for a Off-Tank/Damage Dealer.įor buffing I would imagine Perception is important as it improves interupt defence and that can be a paid.
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